Play-Test initial feedback 04/17/2020

In the realm of our play-testing, we asked classmates and friends to play our game and provide their input on aspects they feel they need to be changed, and so far, we are receiving a good range of feedback!

Also, earlier this week, we were able to meet with Professor Carbone and watch him play our game live! That gave us a great perspective on how a player who has never played our game before would go about playing our game.

Some of the main points of feedback and criticism we received were the following:

  • AI Drivers did not feel competitive
  • The controls for the driver were straight forward to use, but felt not super intuitive
  • The Money system and instructions of the game were not well understood
  • The player driver felt very “drifty” and controls were very sensitive
  • Players were getting stuck in unfortunate spaces on the track and could not get out
  • There was no pause menu
  • The tracks should have music

After reading through the feedback we received as well as meeting with Professor Carbone, our team met and set our goals for the next week to fix the points of constructive criticism.

We definitely are more motivated from the critiques we received and are excited for the updates we will make to our final build!

Leave a comment

Design a site like this with WordPress.com
Get started