This week, we had our play test build uploaded for a wide variety of users to download, play, and give us feedback!
At the point of sharing our build, we are able to have players race in a circuit comprised of 4 tracks! Below are the finalized version of our tracks.




Coming into the play-test, we had the following fully implemented:
- Player driving controls for accelerations and braking
- Player shooting mechanics
- Tracks
- Item box logic and money logic
- Player UI to display how much money the user has, the current cost of their kart contents, what item they can shoot, what place they are in, and how many laps they have left.
- Lap system
- Main Menu
- Difficulty Menu



One of the more difficult aspects of our game to develop in preparation for the play test build was our AI drivers. On a foundational level, we are able to have the AI drivers traverse the course, but we did run into errors managing how they accelerated throughout the track and their respective shooting mechanics.
We are looking to fix and improve these issues for our AI in the coming weeks alongside the feedback we receive from users.