T-Posing no more, our astronaut’s having fun 03/06/2020

One of the issues that we’ve been facing for a while was better understanding the humanoid models of the asset. As our AI drivers and our player driver will need to be unique in some respect. With our initial astronaut, we finally figured out how to rotate each of his joints such that he looks like he’s sitting and having a good time. One strange thing we discovered while playing with his joints is that in certain positions, his model will interfere with the shopping cart model he’s residing on top of and will cause the model to flip out. Despite this, we found the perfect position for our astronaut.

In addition to re-orienting our astronaut, Jacob is currently experimenting with different controls to see how he can implement the shooting mechanics of the foods.

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