We presented our first playable earlier this week, and to our surprise our demo was well received. We did gain feedback from Professor Carbone about some design approaches and advice on where to take things from here. One criticism we plan on fixing as soon as possible is the design of the levels. Professor Carbone informed us that our tracks should be more fitting of a grocery store aesthetic, where objects and items are sized proportionally to the driver. He did seem confused about our giant shopping carts in the middle of our oval track, but it is definitely something we are taking into consideration in the coming weeks. Next week, we should be back on developing more features for the game.