With the first playable presentation coming up, we spent this week preparing an initial demo with a player being able to drive around an oval track.
On the oval track side of things, our level designer, Victor, decorated the track with a lot of the grocery store elements that would give the track a more grocery themed atmosphere!

On the player development side, Jacob designed a basic driver prefab with an astronaut buddy t-posing in the shopping cart! As of right now, a user can drive the cart using WASD or the left joystick of an xbox controller where pushing it forward allows it to accelerate.

Also, for our first playable, we wanted to at least showcase the beginnings of an item box system. As of right now, the player can collide with a box and the box disappears. We plan to implement the logic of this after our first playable.

Lastly, we implemented a very basic UI menu to initialize playing for the user. It is simply comprised of a play button and an exit button at this point in time.

For our first playable we unfortunately did not achieve all the initial promises we set in our original commitments. However, it did allow us to set a bar and better understand our limits and what we can dedicate time developing during the semester.